[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 6 19:29:43 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

--- Comment #2 from Alex <roboman2444 at gmail.com> 2013-05-06 19:29:43 CDT ---
I should also mention on both of those games, the console spits out stuff about
gl_point being invalid.
Im guessing the shader compiler is erroring on this, and trying to recompile.

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