[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 7 09:10:45 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |matteo.mystral at gmail.com

--- Comment #3 from Matteo Bruni <matteo.mystral at gmail.com> 2013-05-07 09:10:45 CDT ---
(In reply to comment #2)
> I should also mention on both of those games, the console spits out stuff about
> gl_point being invalid.
> Im guessing the shader compiler is erroring on this, and trying to recompile.

As a start, can you attach the plain terminal log to this bug?

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