[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 7 09:10:45 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33478
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #3 from Matteo Bruni <matteo.mystral at gmail.com> 2013-05-07 09:10:45 CDT ---
(In reply to comment #2)
> I should also mention on both of those games, the console spits out stuff about
> gl_point being invalid.
> Im guessing the shader compiler is erroring on this, and trying to recompile.
As a start, can you attach the plain terminal log to this bug?
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