[Bug 32050] Dragon age 2 crashes with GL_OUT_OF_MEMORY errors

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 9 00:55:27 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=32050

--- Comment #4 from Xavier Vachon <xvachon at gmail.com> 2013-05-09 00:55:27 CDT ---
Tested again in wine 1.5.29, I still get the GL_OUT_OF_MEMORY issues. Override
'd3dx11_43' is necessary for the game to run. Tried this with GLSL enabled and
disabled, same results.

err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ ../../../wine/dlls/wined3d/surface.c / 2710
err:d3d:wined3d_debug_callback 0x1ac768: "GL_INVALID_VALUE error generated.
Size and/or offset out of range.".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glCompressedTexSubImage2DARB @ ../../../wine/dlls/wined3d/surface.c / 2331
err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64

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