[Bug 11674] Dual-core unsupported in WoW and SC2

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 10 05:33:13 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #301 from Stefan Dösinger <stefan at codeweavers.com> 2013-05-10 05:33:13 CDT ---
Fyi, I've done some performance testing with nvidia, r300g and r600g. On r300g
and r600g, the glMapBufferRange codepath (i.e., the current one) is a lot
faster than glBufferSubData in all tests except 3Dmark2001 (I tested 3dmark2k,
3dmark2k1, half life 2 and my own dynamic buffer test).

On Nvidia, glBufferSubData and glMapBufferRange are pretty equal when the
threaded optimizations are off. With threaded optimizations on, glBufferSubData
is a lot faster.

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