[Bug 32576] Skyrim runs but does not display game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 13 04:40:51 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=32576

--- Comment #6 from Henri Verbeet <hverbeet at gmail.com> 2013-05-13 04:40:51 CDT ---
(In reply to comment #5)
> What happens with the ati/i915 drivers is that most of the graphics vertexes
> are not displayed, due to errors similar to this one:
> 
> err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
> (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
> fixme:d3d:context_check_fbo_status FBO status
> GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
> fixme:d3d:context_check_fbo_status     Location SFLAG_INTEXTURE (0x40000).
> fixme:d3d:context_check_fbo_status     Color attachment 0: (0xfe44288)
> WINED3DFMT_R16G16B16A16_FLOAT 1x1 0 samples.
> err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
> (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63

That's not quite enough log to say for sure, but my first guess would be Mesa
built without floating-point texture support.

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