[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 15 00:26:29 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=9210

--- Comment #61 from Artem S. Tashkinov <t.artem at mailcity.com> 2013-05-15 00:26:29 CDT ---
This is what I see in console:

fixme:win:EnumDisplayDevicesW ((null),0,0x32d2e8,0x00000000), stub!
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.

P.S. The previous error message in text:

"C:\Program Files\Futuremark\3dMark06\data\timeline\loading\proxycon_in.txt:
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)"

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