[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 15 08:46:45 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=9210
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matteo.mystral at gmail.com
--- Comment #62 from Matteo Bruni <matteo.mystral at gmail.com> 2013-05-15 08:46:45 CDT ---
(In reply to comment #61)
> This is what I see in console:
>
> fixme:win:EnumDisplayDevicesW ((null),0,0x32d2e8,0x00000000), stub!
> fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
> fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
> error out if conversion not possible.
> err:d3dcompiler:compile_shader HLSL shader parsing failed.
>
> P.S. The previous error message in text:
>
> "C:\Program Files\Futuremark\3dMark06\data\timeline\loading\proxycon_in.txt:
> D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)"
That's a separate issue, you can open a new bug report for that if you want
(and installing native d3dcompiler e.g. via "winetricks d3dx9_36" should
workaround it).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list