[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 15 08:46:45 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=9210

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |matteo.mystral at gmail.com

--- Comment #62 from Matteo Bruni <matteo.mystral at gmail.com> 2013-05-15 08:46:45 CDT ---
(In reply to comment #61)
> This is what I see in console:
> 
> fixme:win:EnumDisplayDevicesW ((null),0,0x32d2e8,0x00000000), stub!
> fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
> fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
> error out if conversion not possible.
> err:d3dcompiler:compile_shader HLSL shader parsing failed.
> 
> P.S. The previous error message in text:
> 
> "C:\Program Files\Futuremark\3dMark06\data\timeline\loading\proxycon_in.txt:
> D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)"

That's a separate issue, you can open a new bug report for that if you want
(and installing native d3dcompiler e.g. via "winetricks d3dx9_36" should
workaround it).

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