[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 23 21:09:44 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

--- Comment #4 from Alex <roboman2444 at gmail.com> 2013-05-23 21:09:44 CDT ---
Sorry for the wait.
The console for both Borderlands 2 and HARD RESET spit out 
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1591


borderlands 2 full console output (ctrl-c'd the process)
http://paste.debian.net/6159/

Also, i have noticed that the HARD RESET slowdowns only occur when there is a
2d UI element being drawn. Perhaps this has to do with a render to texture
shader somehow erroring on compilation?

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