[Bug 26583] Assassin's Creed Brotherhood: crash after "parse_ctab_constant_type Struct not supported yet"

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 24 02:57:08 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=26583

--- Comment #11 from Berillions <berillions at gmail.com> 2013-05-24 02:57:08 CDT ---
Hi guys,

I tried ACD with "alldlls=builtin" and during 15 minutes the game has never
crash. I have differents fixme/errors about d3dx but like i said the games runs
without crash :

fixme:d3dx:D3DXGetShaderConstantTableEx Flags (0x20000) are not handled, yet!
err:d3d:wined3d_debug_callback 0x117c48a8: "GL_INVALID_OPERATION error
generated. Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x7fffffff
fixme:d3dx:get_format_info Unknown format 0x7fffffff (as FOURCC
"\xff\xff\xff\x7f").

There is only one things which does not works with UPlay PC.
UPlay has two modes to launch game :
- Normal mode : Launch the game with in-game Overlay + in-game social
notifications
- Safe Mode : Launch the game without in-game Overlay + in-game social
notifications

With "alldlls=builtin", the Normal Mode does not works but i can launch the
game without problem with the Safe Mode.
Without "alldlls=builtin", the two Mode work correctly.

Cheers,
Max

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