[Bug 33603] Metro: Last Light crash after several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 12 13:02:10 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=33603

TestSubject <sirbubbles01 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |sirbubbles01 at gmail.com

--- Comment #18 from TestSubject <sirbubbles01 at gmail.com> 2013-11-12 13:02:10 CST ---
(In reply to comment #16)
> It's running fine with the following settings:
> 
> export WINEDEBUG=-all
> export LD_PRELOAD="libpthread.so.0 libGL.so.1"
> export __GL_THREADED_OPTIMIZATIONS=0
> export __GL_SYNC_TO_VBLANK=0
> export __GL_YIELD="NOTHING"
> 
> Especailly "export __GL_THREADED_OPTIMIZATIONS=0" setting to zero seems to
> help. Nevertheless I had a crash while everything else is great now. The
> Backtrace report with terminal outpuut its attached.

I'm trying this under wine-1.7.1 with the CSMT patches, and it seems to do the
job just fine so far. I've only gone so far as to play the game for a
relatively short time, but if memory serves, it would have crashed pretty quick
otherwise. I tried the workaround patch, but the trouble is that it causes
troubles with many games and the steam overlay, so not a good fix.

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