[Bug 34928] New: X Rebirth only (re)draws HUD Elements
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 16 05:58:27 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: skython at web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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