[Bug 34937] New: Academagia (WPF game) crashes during initialization with installed dotnet 3.5 or 3.5sp1 or 4.0
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 17 14:00:24 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=34937
Bug #: 34937
Summary: Academagia (WPF game) crashes during initialization
with installed dotnet 3.5 or 3.5sp1 or 4.0
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs at winehq.org
ReportedBy: i30817 at gmail.com
CC: wine-bugs at winehq.org
Classification: Unclassified
Installed dotnet40 on a 32bits prefix with the latest winetricks from the
google page
installed corefonts on a 32bits prefix with winetricks
installed the game on the 32bits prefix
running it:
~/wine32bits/drive_c/Program Files/Academagia$
WINEPREFIX='/home/user/wine32bits' WINEARCH='win32'
WINEDEBUG=+tid,+seh,+loaddll,+msvcrt,+wincodecs wine Academagia.exe 2&>
bla.txt
running it starts up a window and a dialog with 'a system error has occurred
application will be terminated'
The 2 errors on the log file (with these settings anyway) are:
002c:err:ole:CoGetContextToken apartment not initialised
[...]
002d:err:d3d:context_restore_gl_context Failed to restore GL context 0x10003 on
device context 0x10051, last error 0x6.
002d:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\d3d9.dll" : builtin
002d:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\wined3d.dll" : builtin
The game has a demo, but it runs online since this is a WPF game
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