[Bug 34658] New: Bioshock 2 runs out of GL memory quickly

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 4 13:18:31 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34658

             Bug #: 34658
           Summary: Bioshock 2 runs out of GL memory quickly
           Product: Wine
           Version: 1.7.3
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: descent1 at gmx.net
    Classification: Unclassified


Created attachment 46195
  --> http://bugs.winehq.org/attachment.cgi?id=46195
Console output

Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!

When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."

I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"

I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.

See console output attached.

I tried those wine versions: 1.5.12, 1.6, 1.7.3

Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49

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