[Bug 34725] Cocoa fullscreen scales the window put keeps the windows resolution

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 14 18:13:12 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34725

Ken Thomases <ken at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ken at codeweavers.com

--- Comment #1 from Ken Thomases <ken at codeweavers.com> 2013-10-14 18:13:12 CDT ---
Setting aside Cocoa full-screen mode for a moment, when the game is windowed,
can you resize the window?  Can you zoom it (green '+' button in the title
bar)?  Does the game respond properly to those actions?

All three of these should behave similarly.  When you resize the window, Wine
and the game are told the new window size.  It's up to the game to determine
how it renders its content in the new window.  When you zoom the window, it's
just like you manually moved and resized it to fill the screen.  Similarly,
when you use Cocoa full-screen mode, it's very much like you dragged the window
to a new space and resized it to exceed the screen size (so it's title bar is
off the top of the screen).  It's not actually possible for a user to manually
resize a window that large, of course, but the behavior inside of the Mac
driver is similar to what would happen if it were.

So, we need to figure out if the game responds well to its window being
resized.

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