[Bug 6955] Software vertex blending not implemented (affects NOLF2, Divinity 2, ...)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 16 06:14:55 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=6955

--- Comment #134 from Henri Verbeet <hverbeet at gmail.com> 2013-10-16 06:14:55 CDT ---
(In reply to comment #133)
> Is there any news on the vertex shader based patch? it's been some 4 years
> since that was proposed and the bug is 7 years old.

It should be relatively straightforward now that we have a GLSL based fixed
function vertex pipe. I'm fairly busy with other things myself at the moment,
but if someone wanted to look into this, shader_glsl_find_ffp_vertex_shader() /
shader_glsl_generate_ffp_vertex_shader() would probably be a good place to
start looking. It would probably be a good idea to clean some things up first,
like e.g. using generic vertex attributes instead of the legacy fixed function
ones.

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