[Bug 24868] S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires d3dx9_31.dll and d3dx9_42.dll to run

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 30 14:39:47 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=24868

Austin English <austinenglish at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |REOPENED
         Resolution|ABANDONED                   |
     Ever Confirmed|0                           |1

--- Comment #6 from Austin English <austinenglish at gmail.com> 2013-10-30 14:39:47 CDT ---
(In reply to comment #5)
> Created attachment 45784 [details]
> log
> 
> After installing in a clean wineprefix I did next, set d3d11 to disable,
> because it crashes with Unimplemented function
> d3d11.dll.D3D11CreateDeviceAndSwapChain Then run benchmark. Default settings
> are Preset: Medium; Render: Enhanced full dynamic lighting
> 
> It's also gives an error: "Your video card doesn't meet game requirements. Try
> to lower game settings.", so I tried to run with Full dynamic lighting, again
> the same error message. Tried with Objects dynamic lighting, and nothing
> changes. Only with Static lighting can launch a benchmark with no overrides.
> 
> d3dx log give
> 
> trace:d3dx:D3DXGetPixelShaderProfile device 0x1992a68
> trace:d3dx:D3DXCompileShader data 0x33de70, length 168, defines 0x33cf98,
> include 0x33ce68, function main, profile ps_3_0, flags 0x10009, shader
> 0x33ce50, error_msgs 0x33ce5c, constant_table 0x33ce6c
> 
> think this is a direction for d3dx9_36, but benchmark really required d3dx9_31
> and d3dx9_42

Reopening.

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