[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 1 08:22:36 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #48 from Rico <kgbricola at web.de> 2013-09-01 08:22:36 CDT ---
Created attachment 45801
  --> http://bugs.winehq.org/attachment.cgi?id=45801
glxtest (use direct rendering)

Well, there is a bug in my native linux test case. Requesting an indirect
context with glXCreateContextAttribsARB after a direct in glXCreateContext
seems to always fail later. I'm not sure it should... the ARB_create_context
spec isn't clear in this case (this may be a bug in mesa). Though we may test
this on nvidia and fglrx. I improved the test case a bit. This first point is
not the problem you are seeing. 

In your case we may fall into creating an indirect (or in another way
incompatible) context and then fail in mesa. Your log looks a bit question
able...
>1: renderer="Mesa DRI R200 (RV280 5964)  TCL DRI2" vendor="Tungsten Graphics,
>Inc." version="1.3 Mesa 9.2.0"
>2: renderer="Mesa DRI R200 (RV280 5964)  TCL DRI2" vendor="Tungsten Graphics,
>Inc." version="1.3 Mesa 9.1.5"
>3: renderer="(null)" vendor="(null)" version="(null)"

Do you have multiple mesa version installed?

The spec says it may create an indirect context, even if you request a direct
one (as wine does). Could you please run the new test (only "./main_linux" and
"wine main.exe")?

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