[Bug 30958] StarForge Alpha build: Black screen due to shader compilation errors

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 2 15:42:39 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=30958

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matteo.mystral at gmail.com

--- Comment #4 from Matteo Bruni <matteo.mystral at gmail.com> 2013-09-02 15:42:39 CDT ---
(In reply to comment #3)
> It seems I changed the offscreen renderer to backbuffer to work around another
> issue with another game (gives me a black screen with GLSL off and an increased
> PGMSIZE).
> 
> I set that back to fbo and it seems to be rendering fine with the increased
> shader size limit; I can see the ground, trees, various particle effects and
> the player...

Since cf12f51b1520546dc855e8e8e43135a06e7a0cbf (which is in Wine 1.5.25 and
newer) we're dynamically extending the shader buffer as needed so the game
should work out of the box. Can you please retest?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list