[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Sep 4 13:58:51 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33478
--- Comment #15 from jack <q at cyphernaut.org> 2013-09-04 13:58:51 CDT ---
This set of patches seems to have fixed my issues:
http://www.winehq.org/pipermail/wine-devel/2013-September/101106.html
This is 100% unscientific, but after applying those patches and disabling
StrictDrawOrdering Borderlands2 runs flawlessly with fglrx.
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