[Bug 34476] New: Arx Fatalis crashes on start
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Sep 8 21:25:59 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34476
Bug #: 34476
Summary: Arx Fatalis crashes on start
Product: Wine
Version: 1.7.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
CC: hverbeet at gmail.com
Classification: Unclassified
Regression SHA1: 6325f3ddd8d9922b49608b3afc096eaebada737d
Created attachment 45903
--> http://bugs.winehq.org/attachment.cgi?id=45903
terminal output (Arx Fatalis demo)
This will be probably a dupe of bug #34467, once regression testing is done in
#34467, because terminal output produced by Fallout/Fallout 2 before crashing
is very similar to the one in bug #34467.
Arx Fatalis also crashes on start, can be reproduced with the demo version as
well. The following error message is shown by the game:
"A DDraw object has a non-zero reference
count (meaning it was not properly cleaned up)."
Fallout and Fallout 2 (GOG.com versions) crash when I start a new game, but
with a different backtrace.
The result of the regression testing:
6325f3ddd8d9922b49608b3afc096eaebada737d is the first bad commit
commit 6325f3ddd8d9922b49608b3afc096eaebada737d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 4 08:56:45 2013 +0200
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8
front
buffer, we would fail surface creation if we were to enforce format
restrictions.
:040000 040000 92c8f800515ead7d435f129ac8d803e95929aca0
66111a39033c6406a011436ee6787f7ae75ee324 M dlls
Reverting the patch on wine-1.7.1-158-g88c2a18 fixes the problem.
Nvidia binary drivers 325.15
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