[Bug 34051] Low FPS with winemac driver in Unreal Tournament GOTY

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 8 23:04:06 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34051

--- Comment #8 from Ken Thomases <ken at codeweavers.com> 2013-09-08 23:04:06 CDT ---
Created attachment 45905
  --> http://bugs.winehq.org/attachment.cgi?id=45905
Tighten double-buffer, stereo matching in ChoosePixelFormat

It looks like the game requests a pixel format supporting double-buffering,
stereo, 24 bits of color, and 32 bits of depth.  ChoosePixelFormat is returning
an unaccelerated format when it shouldn't.

I think ChoosePixelFormat is supposed to restrict its search to formats
supporting double-buffering and stereo if any are available.  They are
available, but the logic in ChoosePixelFormat is broken.  Ultimately, it seems
to be giving priority to the requested depth buffer size.  On your system, the
only formats with a 32-bit depth buffer are the software-rendered ones.

The attached patch fixes the logic of ChoosePixelFormat with respect to
double-buffering and stereo.  This incidentally avoids the software-rendered
formats, because they don't support stereo.  (I think, though, that
ChoosePixelFormat would still pick a software-rendered format if the game had
not requested stereo, which means there are further bugs.)

I've added some additional logging, too.  So, if it is still terribly slow,
please collect another log.

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