[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 10 18:56:10 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34480
Johannes Brandstätter <jbrandstaetter at gmail.com> changed:
What |Removed |Added
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CC| |jbrandstaetter at gmail.com
--- Comment #1 from Johannes Brandstätter <jbrandstaetter at gmail.com> 2013-09-10 18:56:10 CDT ---
I can confirm this issue.
There was a fix to convert the broken textures of the game to a better
supported format, but with the recent 3.11 patch this method broke and the
patched textures lead to a crash when the game client started.
I don't know any technical details about it, but here is the link to the
utility:
https://github.com/A-Metaphysical-Drama/LoL-Linux-Tools/issues
It did not crash on windows for me, but the shop icons were replaced and
duplicated for some items I had bought.
After repairing the installation the game would only start with the applied
patch Riccardo was talking about.
If I can help test patches or debug the issue please let me know.
regards
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