[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 12 08:25:39 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34480

--- Comment #5 from Riccardo <c10ud.dev at gmail.com> 2013-09-12 08:25:39 CDT ---
(In reply to comment #4)
> actually, now is even worse after the latest LoL update: for some missing icons
> a red square is shown, but for others, the icon is replaced by another one,
> leading to confusion on which item you actually have.

I believe that's a consequence of A-Metaphysical-Drama's texture patch, tried
with a new LoL install and we only get red squares (with ranma's HACK)

However I've been told on IRC that it's an issue with some applications writing
past the end of surfaces  (working in Windows because miplevels are allocated
in a different way.. stringfellow said essentially all miplevels should be
allocated at once)
stefand told me that work on this has been postponed until wine's
texture-surface relation is more d3d10-like

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