[Bug 34367] Freeze while playing Mass Effect 3

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 15 16:21:28 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34367

--- Comment #33 from Ken Thomases <ken at codeweavers.com> 2013-09-15 16:21:28 CDT ---
All of the complaints about things being "lost" are about leaks.  Those aren't
good, but probably not the source of the freeze.  The stack traces on those
indicate where the leaked block was allocated, so of course RtlAllocateHeap()
is often on the top of the stack.  But in most of those cases, if not all, the
rest of the trace goes into the game program itself, so it's indicating game
bugs.

Of more interest are the invalid reads and the use of uninitialized values. 
Most of the ones that were reported seem to be inside the game code, too. 
Valgrind stopped reporting after hitting its limit, though.

You could try to disable or suppress certain checks to try to reduce the noise,
but I'm not sure how fruitful it's going to be.  There are so many problems
that finding the one actually causing the freeze is going to be hard.

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