[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 16 16:06:21 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=9210

--- Comment #72 from Artem S. Tashkinov <t.artem at mailcity.com> 2013-09-16 16:06:21 CDT ---
Other tests fail too.

In console I have this:

fixme:win:EnumDisplayDevicesW ((null),0,0x32d2c8,0x00000000), stub!
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.

It seems like shaders compilation support in Wine is incomplete.

So, this bug can be safely closed then.

With native d3dx9_36.dll 3DMark06 crashes, it's gonna be a new bug.

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