[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 25 00:27:21 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34480

Nick Hughart <mekius at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |mekius at gmail.com

--- Comment #8 from Nick Hughart <mekius at gmail.com> 2013-09-25 00:27:21 CDT ---
I can confirm that this quick and dirty hack in
wined3d_resource_allocate_sysmem does work.  I used 1.7.1 as a base and
multiplied size by 2 before it's used to allocate the memory.  Before applying
the change I would get a crash instantly upon opening the shop.  After the fix,
it now shows all icons perfectly.

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