[Bug 35718] Multiple games have extreme flicker, stutter, slowdown (Path of Exile, Roller Coaster Tycoon, Counter Strike: Global Offensive, Warframe, Crysis, Anno 1602, Splinter Cell: Blacklist)
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Tue Apr 1 01:09:49 CDT 2014
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http://bugs.winehq.org/show_bug.cgi?id=35718
--- Comment #34 from Xavier Vachon <xvachon at gmail.com> ---
Created attachment 47938
--> http://bugs.winehq.org/attachment.cgi?id=47938
Log for Path of Exile with attachment 47937
(In reply to Xavier Vachon from comment #33)
> (In reply to Ken Thomases from comment #32)
> > Created attachment 47937 [details]
> > Another try at deferring recreation of the drawable
> >
> > Thanks, everybody, for the testing with attachment 47883 [details]. The
> > fact that it helped with some games is useful to confirm my theory of the
> > problem. I don't think it's the proper solution though.
> >
> > I've attached a revamped version of attachment 47808 [details] (with the
> > diagnostics from attachment 47866 [details] included, too). Since that
> > didn't fix the problem for most of you, this probably still won't fix the
> > problem. But I've added more debug tracing to hopefully help explain why.
> >
> > So, please apply this patch on top of current git (wine-1.7.15-133-g62f7ba2)
> > and collect another +tid,+d3d,+wgl log. Again, exit the game as soon as you
> > see the problem (or are sure it's gone) to keep the log short.
> >
> > I don't expect this to help with the CS:GO problem, so no need to retest
> > that.
> >
> > Thanks!
> >
> > For those interested, the theory behind this patch is to decouple the
> > thrashing of the pixel format from the destruction and recreation of the
> > drawable in the X11 driver (as described in comment 23). When the pixel
> > format is changed, the X11 driver now makes note of that but doesn't
> > recreate its drawable immediately. Instead, it waits until the drawable is
> > truly needed. At that time, if the pixel format has been changed back so
> > that it's compatible with the drawable again, then the drawable is just kept
> > as-is.
>
> Works for Path of Exile.
Actually, change that. The game loads and technically works fine, but the FPS
in game is down to 2-3 fps. Therefore way too slow to be playable. Uploaded
your log with the last 100000 lines of what the output produced. Hopefully this
will give you the info that you need.
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