[Bug 35900] L.A. Noire 1.3 (Steam version) crashes during upload of WINED3DFMT_DXT1 volume texture

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 1 08:52:25 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=35900

Rui Caridade <rcaridade145 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rcaridade145 at gmail.com

--- Comment #6 from Rui Caridade <rcaridade145 at gmail.com> ---
(In reply to Stefan Dösinger from comment #4)
> I just double-checked, my GeForce GTX 460 supports DXT1 to DXT5 on volume
> textures. Still it would be interesting to see how the game responds if we
> just fail the CreateVolumeTexture if the format is a DXTn format call.

I was trying to found information on that and i came across

http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53723#p365595

Hope it helps

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