[Bug 35900] L.A. Noire 1.3 (Steam version) crashes during upload of WINED3DFMT_DXT1 volume texture

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 1 16:24:34 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=35900

--- Comment #12 from Anastasius Focht <focht at gmx.net> ---
Hello Berillions,

--- quote ---
Which splash intro dis you see ?
--- quote ---

your screenshot shows the first splash.

There is another series of splash screens and short animated sequences
following to 'cover up' for the time spent to upload textures, initializing
shaders and the like.

The crash in 'renderer.exe' process entry point seen in your snippet is a
secondary fault, caused by main executable unable to reach a certain point due
to volume texture upload problem.

Basically the 'channel' parameter denotes an inter-process communication
mechanism which is used to exchange data between launcher, main and renderer
process.

Regards

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