[Bug 30056] Feature request: Graphical scaler algorithms
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 11 20:22:26 CDT 2014
https://bugs.winehq.org/show_bug.cgi?id=30056
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution|--- |WONTFIX
--- Comment #11 from Austin English <austinenglish at gmail.com> ---
(In reply to Dmitry Timoshkov from comment #10)
> (In reply to comment #9)
> > I admit that I haven't considered VNC or X11 for scaling. Nevertheless, the
> > problem just shifts from Wine not having an good scaling algorithm to a VNC
> > client not having a good scaling algorithm (they just use a larger box of
> > same-colored pixels for one original pixel, just like a LCD does when
> > upscaling).
>
> Doing it badly is still better than doing nothing, it's the first step to do
> what you want. Now just file a feature request at the proper project
> bugzilla.
>
> > You already mentioned that the GDI32 component is not the place for this to be
> > done. Is there another component which is more suited for this kind of work?
> > Like directx-d3d?
>
> No, "there are other ways to draw things." And Wine doesn't have a final
> frame buffer picture to work on/scale in the first place. Wine does draw
> on the screen via distinct API calls, drawing a line, an icon, a font glyph,
> a curve, etc. at a time.
>
> As I already said, most likely a WONTFIX.
Agreed.
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