[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 12 18:28:15 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=34266

Jonathan Strander <mblackwell1024 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mblackwell1024 at gmail.com

--- Comment #11 from Jonathan Strander <mblackwell1024 at gmail.com> ---
I haven't tested this patch before but I just tried the latest and can NOT
confirm that it fixes Bug 28883 on my machine.

Am I perhaps missing some setting?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list