[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Apr 12 20:18:48 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #13 from Jonathan Strander <mblackwell1024 at gmail.com> ---
Also this causes the Cinematic DOF setting in The Witcher 2 to function
seemingly correctly (previously it would draw mostly black/glitchy surfaces).
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