[Bug 20041] Multiplayer not working for Rise of Nation Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 21 11:36:41 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=20041

--- Comment #87 from Fleck <Fleck at Rullz.lv> ---
No true! Windows has loopback device, it's just hidden and not visible by
default, like many other things in Windows! You can even set up Windows to show
loopback device in Network Connections as adapter (google for exact steps how
to do it)!

About game - I don't think it's address problem, I think it's the problem with
that function, returning wrong, empty or bad address! You have to think from
other side - for example - Age of Empires III gets addresses just fine!


(In reply to Solerman Kaplon from comment #85)
> I think the info here about the /etc/hosts is relevant:
> http://appdb.winehq.org/objectManager.
> php?sClass=version&iId=9180&iTestingId=34524
> 
> The game itself warns about having more than one address, it seems to bind
> to the first one, if it isn't the correct one it will not work. In linux,
> maybe the 127.* is the first one, which isn't going to work. Windows doesn't
> have that kind of address, so the first one should always be the first on a
> real adapter (eth* or wlan* kind of devices)

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