[Bug 35587] League of Legends: Long delay before loading into the game when sound is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 22 07:02:15 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=35587

--- Comment #18 from Riccardo <c10ud.dev at gmail.com> ---
Ok, I think I identified the issue.

When sound is enabled the game does a lot of overlapped io  (mostly 4 bytes
reads).
1963.535:0063:trace:file:CreateFileW L"C:/Riot Games/League of
Legends/RADS/projects/lol_game_client/filearchives/0.0.0.209/Archive_2.raf.dat"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE FILE_SHARE_DELETE  creation 3
attributes 0x40000000
1963.535:0063:trace:file:RtlDosPathNameToNtPathName_U (L"C:/Riot Games/League
of
Legends/RADS/projects/lol_game_client/filearchives/0.0.0.209/Archive_2.raf.dat",0x33e8a8,(nil),(nil))
1963.535:0063:trace:file:RtlGetFullPathName_U (L"C:/Riot Games/League of
Legends/RADS/projects/lol_game_client/filearchives/0.0.0.209/Archive_2.raf.dat"
520 0x33e5f8 (nil))
1963.535:0063:trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\Riot
Games\\League of
Legends\\RADS\\projects\\lol_game_client\\filearchives\\0.0.0.209\\Archive_2.raf.dat"
-> "/home//.wine/dosdevices/c:/Riot Games/League of
Legends/RADS/projects/lol_game_client/filearchives/0.0.0.209/Archive_2.raf.dat"
1963.535:0063:trace:file:CreateFileW returning 0xf0

Interestingly many of them have the same arguments (???) eg:

1973.405:0063:trace:file:ReadFile 0xf0 0x33a424 4 0x33a230 0x3e11650
1973.405:0063:trace:file:ReadFile 0xf0 0x33a424 4 0x33a230 0x3e11650
1973.405:0063:trace:file:ReadFile 0xf0 0x33a424 4 0x33a230 0x3e11650

..and so on. Is this expected? Is further debugging needed?

You can check this out by running with WINEDEBUG=+tid,+timestamp,+file
warning: the log will be really big.

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