[Bug 36090] New: Outside ground textures in WildStar Online are corrupted

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 25 15:44:46 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36090

            Bug ID: 36090
           Summary: Outside ground textures in WildStar Online are
                    corrupted
           Product: Wine
           Version: 1.7.17
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: wintertanz at gmail.com

Created attachment 48278
  --> http://bugs.winehq.org/attachment.cgi?id=48278
Corrupted ground textures in the open world

In outside areas, ground textures in WildStar are skewed all over the place,
and the edges of the landscape polygons are clearly drawn, complete with
shadows. Although it is mostly just a cosmetic issue, it makes following a path
or road nearly impossible without glancing at the minimap.

Textures on the ground inside buildings, caves, spaceships etc. are rendered
correctly.

Tested with some older wine versions (down to 1.7.1) as well. No difference.
Playing around with the graphics settings did not change anything, either.

I was unable to find any hint of Windows users experiencing the same bug, so I
am reporting it against wine.

Setup:
Arch Linux 64 Bit
Phenom II X4 955 BE
Nvidia Geforce 760 GTX (with proprietary driver, 337.12)
Wine 1.7.17 with a clean 32 Bit prefix (with only the DLL overrides required
for the game and the launcher to work).

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