[Bug 32596] Trees not rendered correctly in Skydrift

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 9 02:59:19 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=32596

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |download
             Status|UNCONFIRMED                 |NEW
                URL|                            |http://store.steampowered.c
                   |                            |om/app/91100/
          Component|-unknown                    |directx-d3d
            Version|unspecified                 |1.5.20
            Summary|Skydrift background         |Trees not rendered
                   |glitches                    |correctly in Skydrift
     Ever confirmed|0                           |1

--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Still an issue in Wine 1.7.24

The problem is present both with nouveau and the Nvidia binary drivers (340.24)
Reducing graphical details in the game to the minimum, disabling
GLSL/multisampling or installing native d3dx9*/d3dcompiler_43.dll don't help
either.

The only d3d related lines in the terminal:
>fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
>fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table

Demo version is available on Steam, link added to URL.

Fedora 20
Nvidia binary drivers 340.24

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