[Bug 32596] Trees not rendered correctly in Skydrift
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 9 02:59:19 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=32596
Béla Gyebrószki <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|UNCONFIRMED |NEW
URL| |http://store.steampowered.c
| |om/app/91100/
Component|-unknown |directx-d3d
Version|unspecified |1.5.20
Summary|Skydrift background |Trees not rendered
|glitches |correctly in Skydrift
Ever confirmed|0 |1
--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Still an issue in Wine 1.7.24
The problem is present both with nouveau and the Nvidia binary drivers (340.24)
Reducing graphical details in the game to the minimum, disabling
GLSL/multisampling or installing native d3dx9*/d3dcompiler_43.dll don't help
either.
The only d3d related lines in the terminal:
>fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
>fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
Demo version is available on Steam, link added to URL.
Fedora 20
Nvidia binary drivers 340.24
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