[Bug 37073] New: Trees not rendered correctly in Far Cry 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 9 03:15:38 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=37073

            Bug ID: 37073
           Summary: Trees not rendered correctly in Far Cry 2
           Product: Wine
           Version: 1.7.24
          Hardware: x86
                OS: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com

Created attachment 49267
  --> http://bugs.winehq.org/attachment.cgi?id=49267
terminal output

When anti-aliasing is enabled in the game options treetops look like flat, 2D
objects. Changing the other game option <Real Tree> has no effect on the issue.
With disabled anti-aliasing trees look good.

I can reproduce the problem with nouveau and the binary drivers too.
Native d3dx9_36 was used to work around bug #22682

Disabling GLSL, orm=backbuffer doesn't make it better.

Fedora 20
Geforce 250 GTS / binary drivers 340.24

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