[Bug 37068] XIII: Canyon levels not rendered correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 9 12:54:40 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=37068

--- Comment #1 from Stefan Dösinger <stefan at codeweavers.com> ---
Can you try with an older Nvidia driver? The 340 driver introduced another bug
in INF handling, presumably because of another math optimization that breaks
when INFs are involved. This regression is spotted by the fogstart == fogend
tests in dlls/d3d9/tests/visual.c, fog_test().

Having an actual game that is broken makes it easier for me when I talk to
Nvidia than just telling them that they broke our regression tests.

And yeah, I realize that a change to Wine triggered this problem on your
system. I still believe the Wine change is correct, but it may trigger a
different codepath in Nvidia's GLSL optimizer.

Was ARB always broken? The change is GLSL only, so I'd expect ARB shaders to be
broken prior to ba61730d.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list