[Bug 32592] From Dust crashes in Chapter 2 (when trying to absorb water)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 11 13:50:23 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=32592

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Béla Gyebrószki from comment #1)
> err:d3d:wined3d_debug_callback 0x213fd0: "GL_INVALID_ENUM in
> glTexImage3D(target can't be compressed)".
The debug output seems to imply compressed volume textures, which are
unsupported / broken. It's possible the nvidia driver crashes instead on this
for some reason, although I can't tell from the backtrace.

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