[Bug 34551] Necrovision demo crashes - Pixel shader and vertex shader are not supported, yet.
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Aug 15 05:14:02 CDT 2014
https://bugs.winehq.org/show_bug.cgi?id=34551
genstorm <andreas.sturmlechner at gmail.com> changed:
What |Removed |Added
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CC| |andreas.sturmlechner at gmail.
| |com
--- Comment #9 from genstorm <andreas.sturmlechner at gmail.com> ---
No crash, but missing textures in Civilization IV using builtin d3dx9_36 with
loads of these messages (excerpt):
fixme:d3dx:d3dx9_base_effect_get_pass_desc Pixel shader and vertex shader are
not supported, yet.
fixme:d3dx:ID3DXEffectImpl_IsParameterUsed (0xd559938)->(0xd55ce18, 0xd55c40c):
stub
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown 0x00000004
fixme:d3dx:d3dx9_copy_data Object already initialized!
fixme:d3dx:d3dx9_base_effect_get_desc partial stub!
fixme:d3dx:d3dx9_parse_array_selector Parse preshader.
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x1a5286a8)->(): stub
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