[Bug 25289] Civilization 4: fails with 'error loading shader libraries' unless native d3dx9_26 is used

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 15 06:14:29 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=25289

--- Comment #11 from genstorm <andreas.sturmlechner at gmail.com> ---
That's what I did - both set to built-in, no error as described in $summary,
but missing textures as a result.

Lots of these in stderr:


fixme:d3dx:d3dx9_base_effect_get_pass_desc Pixel shader and vertex shader are
not supported, yet.
fixme:d3dx:ID3DXEffectImpl_IsParameterUsed (0xd559938)->(0xd55ce18, 0xd55c40c):
stub
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs:
fixme:d3dx:skip_dword_unknown   0x00000004
fixme:d3dx:d3dx9_copy_data Object already initialized!
fixme:d3dx:d3dx9_base_effect_get_desc partial stub!
fixme:d3dx:d3dx9_parse_array_selector Parse preshader.
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x1a5286a8)->(): stub

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