[Bug 37161] New: D3D_SHADER_VARIABLE_FLAGS is not defined in d3dcommon

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 22 06:27:25 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=37161

            Bug ID: 37161
           Summary: D3D_SHADER_VARIABLE_FLAGS is not defined in d3dcommon
           Product: Wine
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: mmicko at gmail.com

This type structure is missing. It should look like this:

typedef enum _D3D_SHADER_VARIABLE_FLAGS {
 D3D_SVF_USERPACKED = 1,
 D3D_SVF_USED = 2,
 D3D_SVF_INTERFACE_POINTER = 4,
 D3D_SVF_INTERFACE_PARAMETER = 8,
 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
 D3D10_SVF_USED = D3D_SVF_USED,
 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
 D3D_SVF_FORCE_DWORD = 0x7fffffff
 } D3D_SHADER_VARIABLE_FLAGS;

This is copy from MINGW based bug
(https://sourceforge.net/p/mingw-w64/bugs/417/)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list