[Bug 34658] Bioshock 2 runs out of GL memory quickly
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Aug 22 20:29:41 CDT 2014
https://bugs.winehq.org/show_bug.cgi?id=34658
Ben Nemec <nemecb at gmail.com> changed:
What |Removed |Added
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CC| |nemecb at gmail.com
--- Comment #7 from Ben Nemec <nemecb at gmail.com> ---
Apparently 2 GB of vram is no help for this problem either. :-)
Just wanted to note that when I reproduced this while monitoring my GPU usage,
I was only at about 500 MB used _total_. 167 MB is in use without the game
running, so it had allocated quite a bit less than 512 in my case.
Also, not sure whether it's relevant, but the texture streaming in medium
detail seems a little flaky. Sometimes textures just don't stream in at all,
and other times they pop in well after I've approached an object. Probably
unrelated, but I thought I'd mention it.
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