[Bug 34658] Bioshock 2 runs out of GL memory quickly

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 22 20:29:41 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=34658

Ben Nemec <nemecb at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |nemecb at gmail.com

--- Comment #7 from Ben Nemec <nemecb at gmail.com> ---
Apparently 2 GB of vram is no help for this problem either. :-)

Just wanted to note that when I reproduced this while monitoring my GPU usage,
I was only at about 500 MB used _total_.  167 MB is in use without the game
running, so it had allocated quite a bit less than 512 in my case.

Also, not sure whether it's relevant, but the texture streaming in medium
detail seems a little flaky.  Sometimes textures just don't stream in at all,
and other times they pop in well after I've approached an object.  Probably
unrelated, but I thought I'd mention it.

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