[Bug 35876] Hard Reset renders incorrectly with GLSL enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 23 05:56:21 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=35876

--- Comment #4 from Konrad Materka <kmaterka at wp.pl> ---
I retested using MESA drivers (Nouveau) and it works as NVIDIA binary with GLSL
disabled. I've got only minor corruptions on the sky, but walls and everything
else was fine. So this problem occurs only with GLSL enabled on NVIDIA
proprietary driver. I don't know if it affect FGLRX to.

MESA Nouveau, GLSL enabled:
https://www.dropbox.com/s/4w7437c7e4zpjsu/hard_reset3.jpeg

NVIDIA proprietary, GLSL disabled:
https://www.dropbox.com/s/b2doc4yvw9gyvmc/hard_reset1.jpeg

NVIDIA proprietary, GLSL enabled:
https://www.dropbox.com/s/j58cmdohtcatifp/hard_reset2.jpeg

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