[Bug 37711] New: payday 2 broken lighting

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 12 16:23:02 CST 2014


https://bugs.winehq.org/show_bug.cgi?id=37711

            Bug ID: 37711
           Summary: payday 2 broken lighting
           Product: Wine
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: davyaxel at free.fr
      Distribution: ---

On wine/radeonsi, payday 2 has broken lighting, and objects have no shadows.
This doesn't make the game unplayable. It's just objects have no shadows.
Gallium Nine has light working.


While trying to fix a bug with Gallium Nine textures of some parts of the road,
I tested different configuration of input channels / default values for empty
channels for the textures used by the game.

In particular for depth stencil formats, like D3DFMT_D24S8 used by the game, we
have the depth on r, the stencil on g, and b=0 a=1

I don't remember what different combinations I tried for this format, but
basically when different from that, I got broken lights exactly like wine.

Which makes me think wine probably doesn't handle this format correctly.

If you want to reproduce we have a server with the trace (too big to put here -
taken with apitrace), come on our channel (#d3d9) to ask for access.

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