[Bug 37728] Elevated: Misplaced mountains because of changes in shader generator
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 25 14:57:47 CST 2014
https://bugs.winehq.org/show_bug.cgi?id=37728
--- Comment #4 from Stefan Dösinger <stefan at codeweavers.com> ---
Created attachment 50323
--> https://bugs.winehq.org/attachment.cgi?id=50323
Affected shader
I have isolated the misbehaving shader and attached the GLSL code produced by
Wine. The constant that triggers the bad behavior is vs_lc3.
I suspect the Nvidia driver is over-optimizing something based on vs_lc3.w =
1.0, but I haven't looked close enough at the shader code yet.
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