[Bug 33776] UPlay games does not work into 64Bits prefix and Wine set to Vista/Win7

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 30 11:52:58 CST 2014


https://bugs.winehq.org/show_bug.cgi?id=33776

--- Comment #21 from Berillions <berillions at gmail.com> ---
(In reply to Adam Bolte from comment #20)
> I noticed a bunch of ACL-related patches in the wine-staging repo, so I just
> added all of them to 1.7.33 using:
> 
> make -C ./patches DESTDIR="$(pwd)" install
> 
> However none of those made any difference to the execution of Far Cry 3 or
> 4. Only Qian's hack works if applied (with or without the staging patches),
> and only for Far Cry 3.
> 
> For reference, Far Cry 4 only prints:
> 
> fixme:heap:RtlSetHeapInformation 0xd10000 0 0x7fffc965cf00 4 stub
> fixme:heap:RtlSetHeapInformation 0xf30000 0 0x23fc90 4 stub
> fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
> fixme:process:OpenProcess hack: access is 00001400
> fixme:process:OpenProcess hack: access is 00001400
> 
> There is no crash window, bad Wine exit status, or anything displayed to
> indicate a failure. The first three lines seem to be related to the initial
> cloud save and Uplay overlay warning windows that appear when cloud saves
> and the overlay have been disabled under settings, so basically only the two
> OpenProcess lines are printed. This is the same if launched by clicking
> "PLAY Far Cry 4" in Uplay, or executing the FarCry4.exe directly through
> wine when Uplay is already running.
> 
> Happy to assist with testing or provide any additional information which may
> be helpful in solving this.

Probably because FarCry 4 is a full Directx 11 game ?

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