[Bug 35491] New: Switching to fullscreen works inconsistently

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 2 15:03:13 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35491

            Bug ID: 35491
           Summary: Switching to fullscreen works inconsistently
           Product: Wine
           Version: 1.7.8
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: christopher at thielen.co
    Classification: Unclassified

Created attachment 47378
  --> http://bugs.winehq.org/attachment.cgi?id=47378
The game window is too far up and to the left, revealing the desktop. Note the
black rectangle actually has game content, it just didn't capture.

In many games (I believe all using Direct3D), switching to fullscreen mode
works inconsistently, and often produces what looks like the correct window
running but shifted up and to the left about 20% too far, leaving the original
Gnome 3 desktop below.

I am using Fedora 20, GNOME 3 with the gnome-shell, and running on the nouveau
driver with a nVidia NV86 chipset (fully supported by Nouveau, this coming from
a Dell Latitude D630).

The games are all roughly the same era (1998-2001). If there is a generic
"switch to fullscreen mode" Direct3D application I could try, let me know.

I have a screenshot of the issue. Note the screenshot shows the game window as
black but it actually has the correct game content within it.

Again, _sometimes_ it works completely fine. That is usually on a fresh boot.
Once the issue starts occurring, it usually keeps happening.

This happens whether I let the window manager manage/decorate windows or not.

Sometimes, when the window manager can manage Wine's windows, alt-tabbing away
and back again can fix the issue but usually not.

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