[Bug 35543] New: WINED3D_LOCATION_DISCARDED,WINED3D_LOCATION_TEXTURE_RGB

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 7 13:44:13 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35543

            Bug ID: 35543
           Summary: WINED3D_LOCATION_DISCARDED,WINED3D_LOCATION_TEXTURE_RG
                    B
           Product: Wine
           Version: 1.7.12
          Hardware: x86-64
                OS: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: michael at truthiness.biz
    Classification: Unclassified

In the latest version of NoLimits Coaster, there is a bug that makes certain
objects invisible, which really takes away from the game.  In the screen shot I
attached, you can see the trunk of a tree on the middle right of the screen,
however all of its leafs and branches are missing due to the bug.  There are a
few other objects that are missing, and I believe these are a result of this
bug.

Terminal is filled with this message when the simulator loads:
fixme:d3d_surface:surface_load_location Unimplemented copy from
WINED3D_LOCATION_DISCARDED to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.

To reproduce the bug:
-Download the demo on the link provided and install
-The exe to run is in /Program Files/NoLimits\ 2\ Demo/32bit/nolimits2app.exe
-When the game opens, click “Play”
-Select “Forest Hills Park”, then click “OK”.
-The game takes awhile to load, but once it does you can see the bug.

NOTE: Wine 1.7.12 resolved an issue that prevented the game from even opening. 
Please make sure to use this, otherwise you won’t be able to view the bug.

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