[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 10 09:31:17 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=34480

--- Comment #11 from Riccardo <c10ud.dev at gmail.com> ---
(In reply to comment #10)
> How wrong is an approach like this? http://pastebin.com/WgNAEUkp
> 
> Please be aware that I never touched wine and/or d3d.

Small improvement to resource cleanup: http://pastebin.com/4VU0fcPp

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